[Résolu] Vêtement police, grade police.
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<p>Pour les grades, il faut traduire au niveau des fichiers et de la map, c'est pas très compliqué, suffit d'être logique
</p>
<p> </p>
<p>Et pour rajouter les vêtements de police, ça assez compliqué mais je n'ai jamais essayer pour l'instant, va voir ici : <a href="http://www.altisliferpg.com/" rel="external nofollow">http://www.altisliferpg.com/</a> tu trouveras surement des tutos (anglais) ! </p> -
<p>Ah bah comme l'a dit edgekiller, </p>
<p><span style="color:rgb(40,40,40);font-family:Helvetica, helvetica, arial, sans-serif;"> </span><a href="http://www.altisliferpg.com/" rel="external nofollow" title="Lien externe">http://www.altisliferpg.com</a></p>
<p> </p>
<p>pas mal de tuto dont les vêtements ! c'est assez chiant et long ^^</p> -
<p>Encore besoin d'aide ( ... ), j'ai fais mes modifs pour les grades mais une fois que je lance le serveur, et que j'vais voir les PNJs cop, y'a rien du tout !</p>
<p>qu'est ce qui ne va pas dans mon code ? </p>
<pre class="ipsCode prettyprint">
#include <macro.h>
/*
File: fn_weaponShopCfg.sqf
Author: Bryan "Tonic" BoardwineDescription: Master configuration file for the weapon shops. Return: String: Close the menu Array: [Shop Name, [ //Array of items to add to the store [classname,Custom Name (set nil for default),price] ]]*/
private["_shop"];
_shop = [_this,0,"",[""]] call BIS_fnc_param;
if(_shop == "") exitWith {closeDialog 0}; //Bad shop type passed.switch(_shop) do
{
case "cop_basic":
{
switch(true) do
{
case (playerSide != west): {"Tu n'es pas un policier !"};
default
{
["Armurerie pour cadet ",
[
["hgun_P07_snds_F","Stun Pistol",2000],
["SMG_02_F",nil,10000],
["hgun_P07_F",nil,7500],
["optic_Arco",nil,2000],
["optic_ACO_grn",nil,1000],
["Binocular",nil,150],
["ItemGPS",nil,100],
["ToolKit",nil,250],
["ItemRadio",nil,250],
["muzzle_snds_L",nil,650],
["FirstAidKit",nil,150],
["NVGoggles",nil,2000],
["30Rnd_9x21_Mag",nil,200],
["16Rnd_9x21_Mag",nil,50],
["20Rnd_556x45_UW_mag",nil,125]
]
];
};
};
};case "cop_patrol": { switch(true) do { case (playerSide != west): {"Tu n'es pas un policer !"}; case (__GETC__(life_coplevel) < 2): {"Réservé aux brigadiers !"}; default { ["Armurerie pour brigadier", [ ["hgun_ACPC2_F",nil,2500], ["arifle_MXM_F",nil,40000], ["arifle_MXC_F",nil,40000], ["acc_flashlight",nil,750], ["optic_Holosight",nil,1200], ["optic_Arco",nil,2500], ["muzzle_snds_H",nil,2750], ["30Rnd_65x39_caseless_mag",nil,130], ["30Rnd_65x39_caseless_mag_Tracer",nil,200], ["30Rnd_9x21_Mag",nil,250] ] ]; }; }; }; case "cop_sergeant": { switch(true) do { case (playerSide != west): {"Tu n'es pas un policer !"}; case (__GETC__(life_coplevel) < 3): {"Réservé aux majors !"}; default { ["Armurerie pour major", [ ["srifle_EBR_F",nil,80000], ["optic_SOS",nil,1750], ["muzzle_snds_B,nil,1500], ["20Rnd_762x51_Mag",nil,200] ] ]; }; }; }; case "cop_colonel": { switch(true) do { case (playerSide != west): {"Tu n'es pas un policier !"}; case (__GETC__(life_coplevel) < 4): {"Réservé aux lieutenants"}; default { ["Armurerie pour lieutenant", [ ["LMG_Mk200_F",nil,150000], ["muzzle_snds_H_MG",nil,2500], ["muzzle_snds_H",nil,2400], ["200Rnd_65x39_cased_Box_Tracer",nil,800] ] ]; }; }; }; case "cop_cmd": { switch(true) do { case (playerSide != west): {"Tu n'es pas un policier !"}; case (__GETC__(life_coplevel) < 5): {"Réservé aux capitaines !"}; default { ["Armurerie pour capitaine", [ ["arifle_MX_F",nil,50000], ["hgun_Pistol_heavy_01_F",nil,4500], ["11Rnd_45ACP_Mag",nil,240], ["30Rnd_65x39_caseless_mag_Tracer",nil,800] ] ]; }; }; }; case "cop_arm": { switch(true) do { case (playerSide != west): {"Tu n'es pas un policer !"}; case (__GETC__(life_coplevel) < 6): {"Réservé aux commandants"}; default { ["Armurerie pour commandant", [ ["srifle_LRR_LRPS_F",nil,750000], ["7Rnd_408_Mag",nil,1500] ] ]; }; }; }; case "cop_commissaire": { switch(true) do { case (playerSide != west): {"Tu n'es pas un policer !"}; case (__GETC__(life_coplevel) < 7): {"Réservé aux commissaires"}; default { ["Armurerie pour commissaire", [ ["optic_tws",nil,10000], ["optic_tws_mg",nil,8500] ] ]; }; }; }; case "cop_gipn": { switch(true) do { case (playerSide != west): {"Tu ne fais pas partie du GIPN !"}; case (__GETC__(life_coplevel) < 7): {"Réservé aux GIPN !"}; default { ["Armurerie pour commissaire", [ ["hgun_P07_snds_F","Stun Pistol",2000], ["SMG_02_F",nil,10000], ["hgun_P07_F",nil,7500], ["optic_Arco",nil,2000], ["optic_ACO_grn",nil,1000], ["Binocular",nil,150], ["ItemGPS",nil,100], ["ToolKit",nil,250], ["ItemRadio",nil,250], ["muzzle_snds_L",nil,650], ["FirstAidKit",nil,150], ["NVGoggles",nil,2000], ["30Rnd_9x21_Mag",nil,200], ["16Rnd_9x21_Mag",nil,50], ["20Rnd_556x45_UW_mag",nil,125], ["hgun_ACPC2_F",nil,2500], ["arifle_MXM_F",nil,40000], ["arifle_MXC_F",nil,40000], ["acc_flashlight",nil,750], ["optic_Holosight",nil,1200], ["optic_Arco",nil,2500], ["muzzle_snds_H",nil,2750], ["30Rnd_65x39_caseless_mag",nil,130], ["30Rnd_65x39_caseless_mag_Tracer",nil,200], ["30Rnd_9x21_Mag",nil,250], ["srifle_EBR_F",nil,80000], ["optic_SOS",nil,1750], ["muzzle_snds_B,nil,1500], ["20Rnd_762x51_Mag",nil,200], ["LMG_Mk200_F",nil,150000], ["muzzle_snds_H_MG",nil,2500], ["muzzle_snds_H",nil,2400], ["200Rnd_65x39_cased_Box_Tracer",nil,800], ["arifle_MX_F",nil,50000], ["hgun_Pistol_heavy_01_F",nil,4500], ["11Rnd_45ACP_Mag",nil,240], ["30Rnd_65x39_caseless_mag_Tracer",nil,800], ["optic_tws",nil,10000], ["srifle_LRR_LRPS_F",nil,750000], ["7Rnd_408_Mag",nil,1500],² ["optic_tws_mg",nil,8500] ] ]; }; }; };</pre>
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<p><strong>Message automatique</strong></p><p></p><p>Le sujet a été déplacé de « <a href="<base_url>/index.php/forum/59-jeux-vid%C3%A9os/">Jeux vidéos</a> → <a href="<base_url>/index.php/forum/120-arma-iii/">Arma III</a> → <a href="<base_url>/index.php/forum/129-aide-support/">Aide / Support</a> » to « <a href="<base_url>/index.php/forum/59-jeux-vid%C3%A9os/">Jeux vidéos</a> → <a href="<base_url>/index.php/forum/120-arma-iii/">Arma III</a> → <a href="<base_url>/index.php/forum/129-aide-support/">Aide / Support</a> → <a href="<base_url>/index.php/forum/141-probl%C3%A8mes-r%C3%A9solus/">Problèmes résolus</a> ».</p>
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