Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

NodeBB

  1. Home
  2. Emulation
  3. Arma III
  4. Tutoriels
  5. [Obsolète] Carte Altis Life française 3.1.2

[Obsolète] Carte Altis Life française 3.1.2

Scheduled Pinned Locked Moved Tutoriels
17 Posts 6 Posters 9.2k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T
    T
    tembor
    wrote on last edited by
    #8

    <p>tu peux me dire ou le mettre dans le serveur stp merci ?</p>

    1 Reply Last reply
    0
    • vfrzV
      vfrzV
      vfrz
      wrote on last edited by
      #9

      <p>C'est pas compliquer tu remplaces le fichier mission.sqm qui est présent dans le dossier de la mission (.altis) 😉 </p>

      1 Reply Last reply
      1
      • aurelien974A
        aurelien974A
        aurelien974
        wrote on last edited by
        #10

        <p>Eux tu a tromper map je pense ^^ parce que moi sa ressemble a ça ^^  C'est pas pour altis life.</p>
        <pre class="ipsCode prettyprint">
        version=12;
        class Mission
        {
        addOns[]=
        {
        "A3_Characters_F_BLUFOR",
        "A3_Structures_F_Mil_Helipads",
        "a3_map_altis",
        "A3_Structures_F_Walls",
        "A3_Structures_F_Mil_Flags",
        "A3_Structures_F_Civ_Dead",
        "A3_Structures_F_Wrecks",
        "A3_Structures_F_EPB_Naval_Fishing",
        "A3_Structures_F_Civ_Garbage",
        "A3_Structures_F_Mil_BagBunker"
        };
        addOnsAuto[]=
        {
        "A3_Characters_F_BLUFOR",
        "A3_Structures_F_Mil_Helipads",
        "A3_Structures_F_Walls",
        "A3_Structures_F_Mil_Flags",
        "A3_Structures_F_Civ_Dead",
        "A3_Structures_F_Wrecks",
        "A3_Structures_F_EPB_Naval_Fishing",
        "A3_Structures_F_Civ_Garbage",
        "A3_Structures_F_Mil_BagBunker",
        "a3_map_altis"
        };
        randomSeed=14923331;
        class Intel
        {
        timeOfChanges=1800.0002;
        startWeather=0.30000001;
        startWind=0.1;
        startWaves=0.1;
        forecastWeather=0.30000001;
        forecastWind=0.1;
        forecastWaves=0.1;
        forecastLightnings=0.1;
        year=2035;
        month=6;
        day=24;
        hour=12;
        minute=0;
        startFogDecay=0.013;
        forecastFogDecay=0.013;
        };
        class Groups
        {
        items=1;
        class Item0
        {
        side="WEST";
        class Vehicles
        {
        items=1;
        class Item0
        {
        position[]={23355.672,3.1900001,18548.889};
        id=0;
        side="WEST";
        vehicle="B_Soldier_F";
        player="PLAYER COMMANDER";
        leader=1;
        skill=0.60000002;
        };
        };
        };
        };
        class Vehicles
        {
        items=52;
        class Item0
        {
        position[]={23370.916,3.1900001,18547.576};
        id=1;
        side="EMPTY";
        vehicle="Land_HelipadEmpty_F";
        skill=0.60000002;
        text="maison";
        init="maison = ""Land_i_House_Big_01_V1_F"" createvehicle position this;";
        };
        class Item1
        {
        position[]={23348.24,3.1900001,18564.783};
        azimut=80;
        id=2;
        side="EMPTY";
        vehicle="Land_HelipadEmpty_F";
        skill=0.60000002;
        text="maison_1";
        init="maison = ""Land_i_House_Big_02_V1_F"" createvehicle position this;";
        };
        class Item2
        {
        position[]={23357.379,3.1900001,18531.969};
        azimut=275;
        id=3;
        side="EMPTY";
        vehicle="Land_HelipadEmpty_F";
        skill=0.60000002;
        text="maison_1_1";
        init="maison = ""Land_i_Stone_Shed_V1_F"" createvehicle position this; maison setdir 164;";
        };
        class Item3
        {
        position[]={23340.482,3.1900001,18539.213};
        azimut=275;
        id=4;
        side="EMPTY";
        vehicle="Land_HelipadEmpty_F";
        skill=0.60000002;
        text="maison_1_1_1";
        init="maison = ""Land_i_Stone_HouseSmall_V1_F"" createvehicle position this; maison setdir 240;";
        };
        class Item4
        {
        position[]={23383.42,3.1900001,18540.836};
        azimut=90;
        id=5;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item5
        {
        position[]={23382.621,3.1900001,18535.986};
        azimut=110;
        id=6;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item6
        {
        position[]={23380.861,3.1900001,18531.258};
        azimut=110;
        id=7;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item7
        {
        position[]={23378.734,3.1900001,18526.693};
        azimut=120;
        id=8;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item8
        {
        position[]={23375.373,3.1900001,18523.496};
        azimut=155;
        id=9;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item9
        {
        position[]={23370.768,3.1900001,18522.414};
        azimut=180;
        id=10;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item10
        {
        position[]={23365.879,3.1900001,18522.373};
        azimut=180;
        id=11;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item11
        {
        position[]={23361.156,3.1900001,18522.334};
        azimut=180;
        id=12;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item12
        {
        position[]={23356.268,3.1900001,18522.293};
        azimut=180;
        id=13;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item13
        {
        position[]={23351.344,3.1900001,18522.293};
        azimut=180;
        id=14;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item14
        {
        position[]={23346.455,3.1900001,18522.252};
        azimut=180;
        id=15;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item15
        {
        position[]={23342.168,3.1900001,18522.814};
        azimut=195;
        id=16;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item16
        {
        position[]={23337.924,3.1900001,18524.617};
        azimut=210;
        id=17;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item17
        {
        position[]={23333.842,3.1900001,18527.02};
        azimut=210;
        id=18;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item18
        {
        position[]={23330.512,3.1900001,18530.064};
        azimut=235;
        id=19;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item19
        {
        position[]={23328.873,3.1900001,18534.355};
        azimut=265;
        id=20;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item20
        {
        position[]={23328.871,3.1900001,18539.082};
        azimut=275;
        id=21;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item21
        {
        position[]={23329.27,3.1900001,18543.93};
        azimut=275;
        id=22;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item22
        {
        position[]={23329.672,3.1900001,18548.498};
        azimut=275;
        id=23;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item23
        {
        position[]={23330.07,3.1900001,18553.346};
        azimut=275;
        id=24;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item24
        {
        position[]={23330.514,3.1900001,18558.309};
        azimut=275;
        id=25;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item25
        {
        position[]={23330.912,3.1900001,18563.156};
        azimut=275;
        id=26;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item26
        {
        position[]={23331.738,3.1900001,18567.813};
        azimut=285;
        id=27;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item27
        {
        position[]={23334.461,3.1900001,18571.416};
        azimut=330;
        id=28;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item28
        {
        position[]={23338.588,3.1900001,18573.822};
        azimut=330;
        id=29;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item29
        {
        position[]={23343.111,3.1900001,18575.463};
        azimut=350;
        id=30;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item30
        {
        position[]={23347.996,3.1900001,18576.307};
        azimut=350;
        id=31;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item31
        {
        position[]={23352.762,3.1900001,18576.549};
        azimut=5;
        id=32;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item32
        {
        position[]={23362.018,3.1900001,18573.188};
        azimut=35;
        id=33;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item33
        {
        position[]={23357.771,3.1900001,18575.352};
        azimut=20;
        id=34;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item34
        {
        position[]={23382.576,3.1900001,18545.598};
        azimut=70;
        id=35;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item35
        {
        position[]={23380.895,3.1900001,18550.084};
        azimut=70;
        id=36;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item36
        {
        position[]={23379.732,3.1900001,18553.408};
        azimut=70;
        id=37;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item37
        {
        position[]={23378.086,3.1900001,18557.803};
        azimut=70;
        id=38;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item38
        {
        position[]={23375.727,3.1900001,18561.586};
        azimut=45;
        id=39;
        side="EMPTY";
        vehicle="Land_CncWall4_F";
        skill=0.60000002;
        };
        class Item39
        {
        position[]={23373.658,3.1900001,18563.959};
        azimut=45;
        id=40;
        side="EMPTY";
        vehicle="Flag_Vrana_F";
        skill=0.60000002;
        };
        class Item40
        {
        position[]={23364.551,3.1900001,18571.588};
        azimut=45;
        id=41;
        side="EMPTY";
        vehicle="Flag_Larkin_F";
        skill=0.60000002;
        };
        class Item41
        {
        position[]={23358.514,3.1900001,18569.998};
        azimut=350;
        id=42;
        side="EMPTY";
        vehicle="Land_HumanSkeleton_F";
        skill=0.60000002;
        };
        class Item42
        {
        position[]={23372.012,3.1900001,18557.371};
        azimut=70;
        id=43;
        side="EMPTY";
        vehicle="Land_Wreck_Car_F";
        skill=0.60000002;
        };
        class Item43
        {
        position[]={23337.59,3.2835846,18552.543};
        azimut=70;
        id=44;
        side="EMPTY";
        vehicle="Land_CrabCages_F";
        skill=0.60000002;
        };
        class Item44
        {
        position[]={23349.037,3.1900001,18538.127};
        azimut=70;
        id=45;
        side="EMPTY";
        vehicle="Land_Tyres_F";
        skill=0.60000002;
        };
        class Item45
        {
        position[]={23364.195,3.1900001,18538.932};
        azimut=70;
        id=46;
        side="EMPTY";
        vehicle="Land_JunkPile_F";
        skill=0.60000002;
        };
        class Item46
        {
        position[]={23371.869,3.1900001,18532.307};
        azimut=225;
        id=47;
        side="EMPTY";
        vehicle="Land_BagBunker_Tower_F";
        skill=0.60000002;
        };
        class Item47
        {
        position[]={23341.002,3.1900001,18558.365};
        azimut=350;
        id=48;
        side="EMPTY";
        vehicle="Land_HumanSkeleton_F";
        skill=0.60000002;
        };
        class Item48
        {
        position[]={23333.639,3.1900001,18545.867};
        azimut=160;
        id=49;
        side="EMPTY";
        vehicle="Land_HumanSkeleton_F";
        skill=0.60000002;
        };
        class Item49
        {
        position[]={23370.645,3.1900001,18539.254};
        azimut=350;
        id=50;
        side="EMPTY";
        vehicle="Land_HumanSkeleton_F";
        skill=0.60000002;
        };
        class Item50
        {
        position[]={23353.568,3.1900001,18558.311};
        azimut=350;
        id=51;
        side="EMPTY";
        vehicle="Land_HumanSkeleton_F";
        skill=0.60000002;
        };
        class Item51
        {
        position[]={23352.824,3.1900001,18539.688};
        azimut=205;
        id=52;
        side="EMPTY";
        vehicle="Land_HumanSkeleton_F";
        skill=0.60000002;
        };
        };
        };
        class Intro
        {
        addOns[]=
        {
        "a3_map_altis"
        };
        addOnsAuto[]=
        {
        "a3_map_altis"
        };
        randomSeed=14631130;
        class Intel
        {
        timeOfChanges=1800.0002;
        startWeather=0.30000001;
        startWind=0.1;
        startWaves=0.1;
        forecastWeather=0.30000001;
        forecastWind=0.1;
        forecastWaves=0.1;
        forecastLightnings=0.1;
        year=2035;
        month=6;
        day=24;
        hour=12;
        minute=0;
        startFogDecay=0.013;
        forecastFogDecay=0.013;
        };
        };
        class OutroWin
        {
        addOns[]=
        {
        "a3_map_altis"
        };
        addOnsAuto[]=
        {
        "a3_map_altis"
        };
        randomSeed=8471972;
        class Intel
        {
        timeOfChanges=1800.0002;
        startWeather=0.30000001;
        startWind=0.1;
        startWaves=0.1;
        forecastWeather=0.30000001;
        forecastWind=0.1;
        forecastWaves=0.1;
        forecastLightnings=0.1;
        year=2035;
        month=6;
        day=24;
        hour=12;
        minute=0;
        startFogDecay=0.013;
        forecastFogDecay=0.013;
        };
        };
        class OutroLoose
        {
        addOns[]=
        {
        "a3_map_altis"
        };
        addOnsAuto[]=
        {
        "a3_map_altis"
        };
        randomSeed=10732013;
        class Intel
        {
        timeOfChanges=1800.0002;
        startWeather=0.30000001;
        startWind=0.1;
        startWaves=0.1;
        forecastWeather=0.30000001;
        forecastWind=0.1;
        forecastWaves=0.1;
        forecastLightnings=0.1;
        year=2035;
        month=6;
        day=24;
        hour=12;
        minute=0;
        startFogDecay=0.013;
        forecastFogDecay=0.013;
        };
        };

        </pre>

        1 Reply Last reply
        0
        • MrkikaM
          MrkikaM
          Mrkika
          wrote on last edited by
          #11

          <p>Si si, j'ai testé avant. Désolé du retard.</p>

          Quand la vie apporte des questions, Google donne les réponses.

          1 Reply Last reply
          0
          • aurelien974A
            aurelien974A
            aurelien974
            wrote on last edited by
            #12

            <p>Ok Xd je veux pas me moquer mes non c'est pas une map altis life. c'est juste une map avec des bâtiment et de petit solda.</p>

            1 Reply Last reply
            0
            • MrkikaM
              MrkikaM
              Mrkika
              wrote on last edited by
              #13

              <p>Tu dois avoir un gros problème alors, car c'est la carte altis life avec tous les marqueurs traduits. </p>

              Quand la vie apporte des questions, Google donne les réponses.

              1 Reply Last reply
              0
              • aurelien974A
                aurelien974A
                aurelien974
                wrote on last edited by
                #14

                <p>Sa fait 10 fois je le télécharge ça, c'est pas la map <span style="font-size:14px;">altis life je suis sur. il n'a pas problème ^^ c'est juste que tu dois te </span><span>tromper</span><span style="font-size:14px;"> sur son nom c'est juste altis avec un solda. et quelque objet.</span></p>

                1 Reply Last reply
                0
                • AzadA
                  AzadA
                  Azad
                  wrote on last edited by
                  #15

                  <p>Merci pour le partage initial. 🙂 <br/>
                  +1 rep.</p>

                  Administrateur du forum.
                  Contactez-moi par message privé ou par mail.

                  1 Reply Last reply
                  0
                  • vfrzV
                    vfrzV
                    vfrz
                    wrote on last edited by
                    #16

                    <p>Effectivement, le lien n'est pas bon ...</p>

                    1 Reply Last reply
                    0
                    • vfrzV
                      vfrzV
                      vfrz
                      wrote on last edited by
                      #17

                      <p><strong>Message automatique</strong></p><p></p><p>Le sujet a été déplacé de « <a href="<base_url>/forum/59-%C3%A9mulation/">Émulation</a> → <a href="<base_url>/forum/120-arma-iii/">Arma III</a> » à « <a href="<base_url>/forum/59-%C3%A9mulation/">Émulation</a> → <a href="<base_url>/forum/120-arma-iii/">Arma III</a> → <a href="<base_url>/forum/207-tutoriels/">Tutoriels</a> ».</p>

                      1 Reply Last reply
                      0

                      Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                      Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                      With your input, this post could be even better 💗

                      Register Login
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Login or register to search.
                      Powered by NodeBB Contributors
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • World
                      • Users
                      • Groups