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  5. Créer un nouveau point de Spawn

Créer un nouveau point de Spawn

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  • ArrowDarkA
    ArrowDarkA
    ArrowDark
    wrote on last edited by
    #1

    <p>Salut , ce tuto vient d'un autre tuto  sur altisdev  voici le lien : <a href="http://altisdev.com/index.php?/topic/1077-créer-un-spawn-nimporte-ou/" rel="external nofollow">http://altisdev.com/index.php?/topic/1077-créer-un-spawn-nimporte-ou/</a></p>
    <p>Mais bon vu que c'est moi qui ai a l'origine du tuto sur l'autre site (c'est moi qui ai expliqué au créateur du tuto comment faire)</p>
    <p>Je vais aussi mettre le tuto a ma sauce 🙂 </p>
    <p> </p>
    <p>-------------------------------------------------------------------------------------<span style="font-size:14.6666669845581px;">-------------------------------------------------------------------------------------</span><span style="font-size:14.6666669845581px;">-------------------------------------------------------------</span></p>
    <p></p><p><span style="font-size:14.6666669845581px;">Ce tuto consiste a faire de nouveau spawn si vous voulait faire un spawn à la ville rebelle par exemple !</span></p>
    <p> </p>
    <p style="font-size:14.6666669845581px;">-------------------------------------------------------------------------------------<span style="font-size:14.6666669845581px;">-------------------------------------------------------------------------------------</span><span style="font-size:14.6666669845581px;">---------------------------------------</span></p>
    <p> </p>
    <div> </div>
    <div>1. Rentré sur la map de votre serveur est inséré un marqueur vide sur l'endroit ou vous voulez faire votre spawn pour ma part il s'apellera "reb_spawn" (vous pouvez le nommé comme vous le voulez tant que ça correspond à ce qu'il aura après !)</div>
    <div> </div>
    <div>2. Rendez vous  dans <span style="color:rgb(36,38,39);font-family:helvetica, arial, sans-serif;font-size:14.6666669845581px;background-color:rgb(230,237,240);">dialog\function\fn_spawnPointCfg</span></div>
    <div> </div>
    <div>
    <pre class="ipsCode prettyprint">
    /*
    File: fn_spawnPointCfg.sqf
    Author: Bryan "Tonic" Boardwine

    Description:
    Master configuration for available spawn points depending on the units side.
    
    Return:
    [Spawn Marker,Spawn Name,Image Path]
    

    */
    private["_side","_return"];
    _side = [_this,0,civilian,[civilian]] call BIS_fnc_param;

    //Spawn Marker, Spawn Name, PathToImage
    switch (_side) do
    {
    case west:
    {
    _return = [
    ["cop_spawn_1","Kavala HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
    ["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
    ["cop_spawn_3","Athira HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
    ["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
    ["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
    ];
    };

    case civilian:
    {
    	_return = [
    		["civ_spawn_1","Kavala","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
    		["civ_spawn_2","Pyrgos","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
    		["civ_spawn_3","Athira","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
    		["civ_spawn_4","Sofia","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
    	      ];
    	
    	if(count life_houses &gt; 0) then {
    		{
    			_pos = call compile format["%1",_x select 0];
    			_house = nearestBuilding _pos;
    			_houseName = getText(configFile &gt;&gt; "CfgVehicles" &gt;&gt; (typeOf _house) &gt;&gt; "displayName");
    			
    			_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
    		} foreach life_houses;
    	};	
    };
    
    case independent: {
    	_return = [
    		["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
    		["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
    		["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
    	];
    };
    

    };

    _return;
    </pre>
    </div>
    <p>Chercher la case qui vous intéresse dans ce cas , ça sera la case civilian :</p>
    <pre class="ipsCode prettyprint">
    case civilian:
    {
    _return = [
    ["civ_spawn_1","Kavala","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
    ["civ_spawn_2","Pyrgos","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
    ["civ_spawn_3","Athira","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
    ["civ_spawn_4","Sofia","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
    ];

    	if(count life_houses &gt; 0) then {
    		{
    			_pos = call compile format["%1",_x select 0];
    			_house = nearestBuilding _pos;
    			_houseName = getText(configFile &gt;&gt; "CfgVehicles" &gt;&gt; (typeOf _house) &gt;&gt; "displayName");
    			
    			_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
    		} foreach life_houses;
    	};	
    };
    

    </pre>
    <p>Cherchez la ligne </p>
    <p> </p>
    <p>Copiez la , revenez a la ligne et collé la , sans oublié la fidèle virgule !</p>
    <p> </p>
    <p>Maintenant modifié votre ligne en function de se que vous avez prit comme nom pour ma part ça sera :</p>
    <pre class="ipsCode prettyprint">
    ["reb_spawn","Ville Rebelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
    </pre>
    <p>Voila , plus qu'à enregistré et ce sera tout 🙂 </p>
    <p> </p>
    <p>A une prochaine fois 🙂 </p>
    <p> </p>
    <p>Bye Bye</p>

    Un intelligent peux joué au débile pas l'inverse ...

    1 Reply Last reply
    1
    • vfrzV
      vfrzV
      vfrz
      wrote on last edited by
      #2

      <p>Merci pour le tutoriel !</p>

      1 Reply Last reply
      0
      • S
        S
        subherox
        wrote on last edited by
        #3

        <p>merci pour le tuto 🙂 </p>

        1 Reply Last reply
        0
        • ArrowDarkA
          ArrowDarkA
          ArrowDark
          wrote on last edited by
          #4

          <p>De rien 🙂 </p>

          Un intelligent peux joué au débile pas l'inverse ...

          1 Reply Last reply
          0
          • vfrzV
            vfrzV
            vfrz
            wrote on last edited by
            #5

            <p><strong>Message automatique</strong></p><p></p><p>Le sujet a été déplacé de « <a href="<base_url>/forum/59-%C3%A9mulation/">Émulation</a> → <a href="<base_url>/forum/120-arma-iii/">Arma III</a> » à « <a href="<base_url>/forum/59-%C3%A9mulation/">Émulation</a> → <a href="<base_url>/forum/120-arma-iii/">Arma III</a> → <a href="<base_url>/forum/207-tutoriels/">Tutoriels</a> ».</p>

            1 Reply Last reply
            0

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