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Mettre du nitro

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  • hamzadamsH
    hamzadamsH
    hamzadams
    wrote on last edited by
    #1

    <p style="margin:0px;padding:0px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;line-height:22.4px;text-align:center;"><span style="font-family:georgia, serif;"><span style="font-size:24px;">Mettre du nitro </span></span></p><p style="margin-top:0px;margin-right:0px;margin-left:0px;padding:0px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;line-height:22.4px;text-align:center;"><span style="font-size:18px;">Adapter pour la version 3.1.4.8 (La dernière de itsyuka)</span></p><p style="margin:0px;padding:0px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;line-height:22.4px;">Pour commencer on va créée l'item "nitro" :</p><p style="margin-top:0px;margin-right:0px;margin-left:0px;padding:0px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;line-height:22.4px;">Vous aller dans le fichier fn_VarHandle.sqf pour y rajoutez  dans la case 0 dans le switch</p><pre class="ipsCode prettyprint">case 0:
    {
    switch (_mode) do
    {
    case 0:
    {
    switch (_var) do
    {
    case "nitro": {"life_inv_nitro"};
    };
    };</pre><p><span style="color:rgb(40,40,40);font-family:georgia, serif;line-height:22.4px;">Maintenant vous aller juste en bas dans case 1</span></p><pre class="ipsCode prettyprint">case 1:
    {
    switch (_var) do
    {
    case "life_inv_nitro": {"nitro"};
    };
    };
    };</pre><p style="margin:0px;padding:0px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;line-height:22.4px;"><span style="font-family:georgia, serif;">Voila maintenant l'items créer on va le configurer pour ça il faut aller dans le fichier Config_Master.hpp</span></p><p style="margin-top:0px;margin-right:0px;margin-left:0px;padding:0px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;line-height:22.4px;"><span style="font-family:georgia, serif;">puis aller dans la class VirtuelItems </span></p><pre class="ipsCode prettyprint">//Virtual Items
    class VirtualItems {
    VITEMMACRO(nitro,"Nitro",nitro,5,1500,0,-1,false,-1,"")
    }; </pre><p style="margin:0px;padding:0px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;line-height:22.4px;"><span style="font-family:georgia, serif;">Voila vous rajouter ça puis vous pouvez configurer le poids le prix ... </span></p><p style="margin:0px;padding:0px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;line-height:22.4px;"><span style="font-family:georgia, serif;">et pour terminer la config il faut aller dans le fichier fn_useItem.sqf</span></p><p style="margin-top:0px;margin-right:0px;margin-left:0px;padding:0px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;line-height:22.4px;"><span style="font-family:georgia, serif;">Vous rajouter ça a la fin avant Default </span>  </p><pre class="ipsCode prettyprint">case (EQUAL(_item,"nitro")): {
    if(vehicle player != player) exitWith {hint "Nitro Activer"};
    [] spawn life_fnc_nitroUse;
    else {
    hint format ["Il faut etre dans un vehicule pour utiliser %1",player ]
    }
    }; </pre><p style="margin:0px;padding:0px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;line-height:22.4px;"><span style="font-family:georgia, serif;">Puis vous allez dans le fichier de configuration des touches fn_KeyHandler.sqf</span></p><p style="margin-top:0px;margin-right:0px;margin-left:0px;padding:0px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;line-height:22.4px;"><span style="font-family:georgia, serif;">vous rajouter ça ou vous voulez de façon logique bien sur ^^ </span></p><pre class="ipsCode prettyprint">//N Touche Nitro
    case 49:
    if([false,"nitro",1] call life_fnc_handleInv) then
    {
    [] spawn life_fnc_nitroUse;
    }
    }</pre><p><span style="color:rgb(40,40,40);font-family:georgia, serif;line-height:22.4px;">Pour finir vous créer un fichier fn_nitroUse.sqf dans \Altis-Life-master\extDB-Build\Altis_Life.Altis\core\items</span></p><pre class="ipsCode prettyprint">/*fn_nitroUse.sqf
    Adapter pour altis life par HamzaDams
    By: Hellop 2008
    Copyright: Released to the Public Domain. It would be cool if you gave me credit in your mission if you use it.
    Purpose: Simulate Nitrous Oxide speed-boost for vehicles. Sets global variable on client computer, cli_nitroLock
    so that the nitro can't be engaged more than once at at time.

    Pre: 1. Global var: cli_nitroLock = true;
    2. Player's vehicle has an action menu item enabled that runs this script. e.g. in the initline of a car/tank:
    this addEventHandler ["getin", {
    if ((_this select 1) == "driver") then {
    actionIDNitro = _this select 0 addAction ["Nitro", "client\action\fn_nitroUse.sqf"];
    };
    }];
    this addEventHandler ["getout", {_this select 0 removeAction actionIDNitro;}];

    Post: cli_nitroLock is set to true;

    Testing: 5 min. reverse doesn't work. Would be nice if it worked dynamically from vehicle weight/maxspeed.
    Air Vehicles not tested.
    */

    private ["_obj", "_vel", "_tmrInterval", "_dir", "_maxSpeed"];

    _actionID = _this select 2;
    _obj = vehicle player;
    //Tanks and stuff get less nitro.
    _tmrInterval = .1;
    _maxSpeed = 120;
    _speedMultiplier = .4; //2 is good for cars, too much for tanks
    _nitroDuration = 5;

    if ((typeOf _obj) isKindOf "Car") then {
    _tmrInterval = .02;
    _maxSpeed = 180;
    _speedMultiplier = 1.5;
    };

    if ((typeOf _obj) isKindOf "Air") then {
    _tmrInterval = .02;
    _maxSpeed = 500; //What is best val here?
    _speedMultiplier = .3;
    };

    if ((typeOf _obj) isKindOf "Motorcycle") then {
    _tmrInterval = .02;
    _maxSpeed = 140; //What is best val here?
    _speedMultiplier = .2;
    };

    //Initialize vars;
    _vel = 0;
    _velX = 0;
    _velY = 0;
    _velZ =0;
    _dir = 0;
    _sinDir = 0;
    _cosDir = 0;
    _previousVel = velocity _obj;
    _previousSpeed = speed _obj;
    _curSpeed = 0;
    if ((speed _obj) <= 3) then {
    player sideChat format ["Vous devez être en mouvement pour activer Nitro."];
    }
    else {
    if (cli_nitroLock) then {
    cli_nitroLock = false;
    player sideChat format ["Nitro engagé."];
    //player globalchat format["Time: %1, Vehicle Type: %2, MaxSpeed: %3", time, typeOf _obj, _maxSpeed];
    _startTime = time;
    _tmpSpeedMultiplier = _speedMultiplier;
    while {(time - _startTime) < _nitroDuration} do {
    sleep _tmrInterval;
    _vel = velocity _obj;
    _curSpeed = (speed _obj);
    if (((abs _curSpeed) - (abs _previousSpeed)) > 30) then {_vel = _previousVel}; //To prevent getting thrown far in collisions
    _velX = _vel select 0;
    _velY = _vel select 1;
    _velZ = _vel select 2;
    _dir = getdir _obj;
    //player globalChat format ["Speed: %1", speed _obj];
    if ((speed _obj) > _maxSpeed) then {_tmpSpeedMultiplier = 0} else {_tmpSpeedMultiplier = _speedMultiplier};
    _sinDir = _tmpSpeedMultiplier*(sin _dir);
    _cosDir = _tmpSpeedMultiplier*(cos _dir);
    _obj setvelocity [_velX + _sinDir, _velY + _cosDir, _velZ -.1]; //Keep Z vector moving with gravity
    _previousSpeed = _curSpeed;
    _previousVel = _vel;
    };
    cli_nitroLock = true;
    player sideChat format ["Test Nitro Fait ! Vel: %1. Dir: %2, Speed: %3", velocity _obj, direction _obj, speed _obj];
    };
    };</pre><p><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;line-height:22.4px;">Voila j’espère ça marchera pour tout le monde et que j'ai été le plus claire ^^ Faite moi des retour</span></p>

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    • SoulalexS
      SoulalexS
      Soulalex
      wrote on last edited by
      #2

      <p>Merci du partage <img alt=":)" src="emoticons/default_smile.png" title=":)"/></p>

      Soulalex, Administrateur de Melinyel+ E-Mail : [email protected]+ GitHub : https://github.com/Soualex

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      0
      • vfrzV
        vfrzV
        vfrz
        wrote on last edited by
        #3

        <p>Merci pour le tutoriel !</p>

        1 Reply Last reply
        0
        • hamzadamsH
          hamzadamsH
          hamzadams
          wrote on last edited by
          #4

          <p>Y'a pas de souci il y'a d'autre contenu qui arrive  <img alt=";)" src="emoticons/default_wink.png" title=";)"/></p>

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