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  5. [TUTO] Braquage de Station service

[TUTO] Braquage de Station service

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  • matthieuM
    matthieuM
    matthieu
    wrote on last edited by
    #1

    <p>Bonsoir à tous, comme je n'ai pas vu de tuto encore sur ca sur le forum, je me propose pour en faire un.<br/><br/><br/>
    Aller on commence. Je vous conseil de faire une sauvegarde avant de suivre ce tuto, on ne sait jamais, mieux vaut être prudent :</p>
    <ul><li>Fichier qu'on va modifier : Mission.sqm, Functions.h</li>
    <li>Fichier qu'on va créer : fn_robShops.sqf dans MISSION\core\actions</li>
    </ul><p><br/>
    Tout d'abord allez dans la racine de votre mission <strong>MPMissions\racine</strong> ouvrez votre fichier <strong>Function.h</strong>, cherchez <strong>class Actions</strong> et rajoutez a la suite :</p>
    <pre class="ipsCode prettyprint">
    class Actions
    {
    file = "core\actions";
    class buyLicense {};
    class healHospital {};
    class pushVehicle {};
    class repairTruck {};
    class serviceChopper {};

    	...
    
    	
    	class sellLicense {};
    	class robShops {}; //Rob Gas Station &amp; Shops Script
    	class takeOrgans {};
    

    </pre>
    <pre class="ipsCode prettyprint">
    class robShops {}; //Voler station service

    </pre>
    <p>Une fois cela modifié allez dans <strong>core\actions</strong> et créez un fichier <strong>fn_robShops.sqf</strong> et ajoutez ceci dedans :</p>
    <pre class="ipsCode prettyprint">
    /*
    file: fn_robShops.sqf
    Author: MrKraken
    Made from MrKrakens bare-bones shop robbing tutorial on www.altisliferpg.com forums
    Description:
    Executes the rob shob action!
    Idea developed by PEpwnzya v1.0
    */
    private["_robber","_shop","_kassa","_ui","_progress","_pgText","_cP","_rip","_pos"];
    _shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; //The object that has the action attached to it is _this. ,0, is the index of object, ObjNull is the default should there be nothing in the parameter or it's broken
    _robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; //Can you guess? Alright, it's the player, or the "caller". The object is 0, the person activating the object is 1
    //_kassa = 1000; //The amount the shop has to rob, you could make this a parameter of the call (https://community.bistudio.com/wiki/addAction). Give it a try and post below
    _action = [_this,2] call BIS_fnc_param;//Action name

    if(side _robber != civilian) exitWith { hint "Tu ne peux pas dérober cette station" };
    if(_robber distance _shop > 5) exitWith { hint "Tu dois etre a 5 mètres" };

    if !(_kassa) then { _kassa = 1000; };
    if (_rip) exitWith { hint "Avancement du braquage!" };
    if (vehicle player != _robber) exitWith { hint "Sors de ton véhicule!" };

    if !(alive _robber) exitWith {};
    if (currentWeapon _robber == "") exitWith { hint "HaHa, ne me menace pas connard! Casses-toi !" };
    if (_kassa == 0) exitWith { hint "La caisse est vide!" };// si il n'y a rien dans la caisse alors elle est vide (suite a un braquage)

    _rip = true;
    _kassa = 20000 + round(random 10000);//20000= le nombre minimal de la recette + suivant d'un "tirage au hasard"
    _shop removeAction _action;
    _shop switchMove "AmovPercMstpSsurWnonDnon";
    _chance = random(100);
    if(_chance < 50) then { hint "Le caissier avait une alarme secrete, la police arrive!"; [[1,format["ALERTE la Station service: %1 est dérobé!", _shop]],"life_fnc_broadcast",west,false] spawn life_fnc_MP; }; //une chance sur 2 que la police sois contacter pendant le braquage

    _cops = (west countSide playableUnits);
    if(_cops < 2) exitWith{[[_vault,-1],"disableSerialization;",false,false] spawn life_fnc_MP; hint "Il n'y a pas assez de policiers!";}; //2 est le nombre de policiers necessaire
    disableSerialization;
    5 cutRsc ["life_progress","PLAIN"];
    _ui = uiNameSpace getVariable "life_progress";
    _progress = _ui displayCtrl 38201;
    _pgText = _ui displayCtrl 38202;
    _pgText ctrlSetText format["Progression du braquage (tu dois être à 10m) (1%1)...","%"];
    _progress progressSetPosition 0.01;
    _cP = 0.01;

    if(_rip) then
    {
    while{true} do
    {
    sleep 0.8;
    _cP = _cP + 0.01;
    _progress progressSetPosition _cP;
    _pgText ctrlSetText format["Progression du braquage (tu dois être à 10m) (%1%2)...",round(_cP * 100),"%"];
    _Pos = position player; // by ehno: get player pos
    _marker = createMarker ["Marker200", _Pos]; //by ehno: Place a Maker on the map
    "Marker200" setMarkerColor "ColorRed";
    "Marker200" setMarkerText "Attention un braquage a lieu !";
    "Marker200" setMarkerType "mil_warning";
    if(_cP >= 1) exitWith {};
    if(_robber distance _shop > 10.5) exitWith { };
    if!(alive _robber) exitWith {};
    };
    if!(alive _robber) exitWith { _rip = false; };
    if(_robber distance _shop > 10.5) exitWith { deleteMarker "Marker200"; _shop switchMove ""; hint "Tu as besoin de resté à 10m pour que le braquage continue !"; 5 cutText ["","PLAIN"]; _rip = false; };
    5 cutText ["","PLAIN"];

    titleText[format["Vous avez volé $%1, maintenant partez, les flics arrivent !",[_kassa] call life_fnc_numberText],"PLAIN"];
    deleteMarker "Marker200"; // by ehno delete maker
    life_cash = life_cash + _kassa;

    _rip = false;
    life_use_atm = false;
    sleep (60 + random(180));
    life_use_atm = true;
    if!(alive _robber) exitWith {};
    [[getPlayerUID _robber,name _robber,"211"],"life_fnc_wantedAdd",false,false] spawn life_fnc_MP;
    };
    sleep 300;
    _action = _shop addAction["Braquer la station service",life_fnc_robShops];
    _shop switchMove "";

    </pre>
    <p>Pour finir, allez sur votre editeur de map, <strong>rajoutez un PNJ civil <span style="color:#ff0000;">non jouable</span></strong> et mettez ceci dans son initialisation</p>
    <pre class="ipsCode prettyprint">
    this addAction["Rob Cash Register",life_fnc_robShops];</pre>
    <p><a class="attach-link" href="/assets/uploads/ips/monthly_05_2015/post-225-0-86332400-1431000726.jpg"><img alt="post-225-0-86332400-1431000726_thumb.jpg" src="/assets/uploads/ips/monthly_05_2015/post-225-0-86332400-1431000726_thumb.jpg" width="100"/></a></p>

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    • vfrzV
      vfrzV
      vfrz
      wrote on last edited by
      #2

      <p>Merci pour le partage 😉 </p>

      1 Reply Last reply
      0
      • matthieuM
        matthieuM
        matthieu
        wrote on last edited by
        #3

        <p>Merci A soulalex de l'avoir modifier car j'ai quelque petit soucis a utiliser</p>

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        0

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