<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Sauvegarde menu Y + armes/vêtements 3.1.4.8]]></title><description><![CDATA[<p dir="auto">&lt;p&gt;Salut tout le monde alors pour mon premier tuto je vais faire très simple <img src="https://melinyel.net/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=d0a000c383a" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /> &lt;/p&gt;<br />
&lt;p&gt; &lt;/p&gt;<br />
&lt;p&gt;Allé dans votre Configuration.sqf qui se trouve dans /Core&lt;/p&gt;<br />
&lt;p&gt; &lt;/p&gt;<br />
&lt;p&gt;Normalement votre fichier devrait ressemblé à ça&lt;/p&gt;<br />
&lt;pre class="ipsCode prettyprint"&gt;<br />
#include &lt;macro.h&gt;<br />
/*<br />
Master Life Configuration File<br />
This file is to setup variables for the client, there are still other configuration files in the system</p>
<hr />
<p dir="auto">****** Backend Variables *****</p>
<hr />
<p dir="auto">*/<br />
life_query_time = time;<br />
life_action_delay = time;<br />
life_trunk_vehicle = Objnull;<br />
life_session_completed = false;<br />
life_garage_store = false;<br />
life_session_tries = 0;<br />
life_net_dropped = false;<br />
life_hit_explosive = false;<br />
life_siren_active = false;<br />
life_clothing_filter = 0;<br />
life_clothing_uniform = -1;<br />
life_redgull_effect = time;<br />
life_is_processing = false;<br />
life_bail_paid = false;<br />
life_impound_inuse = false;<br />
life_action_inUse = false;<br />
life_spikestrip = ObjNull;<br />
life_respawn_timer = 2; //Scaled in minutes<br />
life_knockout = false;<br />
life_interrupted = false;<br />
life_respawned = false;<br />
life_removeWanted = false;</p>
<p dir="auto">//Persistent Saving<br />
<strong>CONST</strong>(life_save_civ,FALSE); //Save weapons for civs? Ici remplacé FALSE par TRUE<br />
<strong>CONST</strong>(life_save_yinv,FALSE); //Save Y-Inventory for players? Ici remplacé FALSE par TRUE</p>
<p dir="auto">//Revive constant variables.<br />
<strong>CONST</strong>(life_revive_cops,TRUE); //Set to false if you don't want cops to be able to revive downed players.<br />
<strong>CONST</strong>(life_revive_fee,250); //Fee for players to pay when revived.</p>
<p dir="auto">//House Limit<br />
<strong>CONST</strong>(life_houseLimit,5); //Maximum amount of houses a player can buy (TODO: Make Tiered licenses).</p>
<p dir="auto">//Gang related stuff?<br />
<strong>CONST</strong>(life_gangPrice,75000); //Price for creating a gang (They're all persistent so keep it high to avoid 345345345 gangs).<br />
<strong>CONST</strong>(life_gangUpgradeBase,10000); //MASDASDASD<br />
<strong>CONST</strong>(life_gangUpgradeMultipler,2.5); //BLAH</p>
<p dir="auto">//Uniform price (0),Hat Price (1),Glasses Price (2),Vest Price (3),Backpack Price (4)<br />
life_clothing_purchase = [-1,-1,-1,-1,-1];<br />
/*</p>
<hr />
<p dir="auto">****** Weight Variables *****</p>
<hr />
<p dir="auto">*/<br />
life_maxWeight = 70; //Identifies the max carrying weight (gets adjusted throughout game when wearing different types of clothing).<br />
life_maxWeightT = 70; //Static variable representing the players max carrying weight on start.<br />
life_carryWeight = 0; //Represents the players current inventory weight (MUST START AT 0).</p>
<p dir="auto">/*</p>
<hr />
<p dir="auto">****** Life Variables *******</p>
<hr />
<p dir="auto">*/<br />
life_net_dropped = false;<br />
life_hit_explosive = false;<br />
life_siren_active = false;<br />
life_bank_fail = false;<br />
life_use_atm = true;<br />
life_is_arrested = false;<br />
life_delivery_in_progress = false;<br />
life_action_in_use = false;<br />
life_thirst = 100;<br />
life_hunger = 100;<br />
<strong>CONST</strong>(life_paycheck_period,5); //Five minutes<br />
life_cash = 0;<br />
<strong>CONST</strong>(life_impound_car,350);<br />
<strong>CONST</strong>(life_impound_boat,250);<br />
<strong>CONST</strong>(life_impound_air,850);<br />
life_istazed = false;<br />
life_my_gang = ObjNull;</p>
<p dir="auto">life_vehicles = [];<br />
bank_robber = [];<br />
switch (playerSide) do<br />
{<br />
case west:<br />
{<br />
life_atmcash = 100000; //Starting Bank Money<br />
life_paycheck = 7000; //Paycheck Amount<br />
};<br />
case civilian:<br />
{<br />
life_atmcash = 90000; //Starting Bank Money<br />
life_paycheck = 2000; //Paycheck Amount<br />
};</p>
<pre><code>case independent: {
	life_atmcash = 40000;
	life_paycheck = 8000;
};
</code></pre>
<p dir="auto">};</p>
<p dir="auto">/*<br />
Master Array of items?<br />
*/<br />
life_vShop_rentalOnly = ["B_MRAP_01_hmg_F","B_G_Offroad_01_armed_F"];<br />
<strong>CONST</strong>(life_vShop_rentalOnly,life_vShop_rentalOnly); //These vehicles can never be bought and only 'rented'. Used as a balancer &amp; money sink. If you want your server to be chaotic then fine.. Remove it..</p>
<p dir="auto">life_inv_items =<br />
[<br />
"life_inv_oilu",<br />
"life_inv_oilp",<br />
"life_inv_heroinu",<br />
"life_inv_heroinp",<br />
"life_inv_cannabis",<br />
"life_inv_marijuana",<br />
"life_inv_apple",<br />
"life_inv_rabbit",<br />
"life_inv_salema",<br />
"life_inv_ornate",<br />
"life_inv_mackerel",<br />
"life_inv_tuna",<br />
"life_inv_mullet",<br />
"life_inv_catshark",<br />
"life_inv_turtle",<br />
"life_inv_fishingpoles",<br />
"life_inv_water",<br />
"life_inv_donuts",<br />
"life_inv_turtlesoup",<br />
"life_inv_coffee",<br />
"life_inv_fuelF",<br />
"life_inv_fuelE",<br />
"life_inv_pickaxe",<br />
"life_inv_copperore",<br />
"life_inv_ironore",<br />
"life_inv_ironr",<br />
"life_inv_copperr",<br />
"life_inv_sand",<br />
"life_inv_salt",<br />
"life_inv_saltr",<br />
"life_inv_glass",<br />
"life_inv_tbacon",<br />
"life_inv_lockpick",<br />
"life_inv_redgull",<br />
"life_inv_peach",<br />
"life_inv_diamond",<br />
"life_inv_coke",<br />
"life_inv_cokep",<br />
"life_inv_diamondr",<br />
"life_inv_spikeStrip",<br />
"life_inv_rock",<br />
"life_inv_cement",<br />
"life_inv_goldbar",<br />
"life_inv_blastingcharge",<br />
"life_inv_boltcutter",<br />
"life_inv_defusekit",<br />
"life_inv_storagesmall",<br />
"life_inv_storagebig"<br />
];</p>
<p dir="auto">//Setup variable inv vars.<br />
{missionNamespace setVariable[_x,0];} foreach life_inv_items;<br />
//Licenses [license var, civ/cop]<br />
life_licenses =<br />
[<br />
["license_cop_air","cop"],<br />
["license_cop_swat","cop"],<br />
["license_cop_cg","cop"],<br />
["license_civ_driver","civ"],<br />
["license_civ_air","civ"],<br />
["license_civ_heroin","civ"],<br />
["license_civ_marijuana","civ"],<br />
["license_civ_gang","civ"],<br />
["license_civ_boat","civ"],<br />
["license_civ_oil","civ"],<br />
["license_civ_dive","civ"],<br />
["license_civ_truck","civ"],<br />
["license_civ_gun","civ"],<br />
["license_civ_rebel","civ"],<br />
["license_civ_coke","civ"],<br />
["license_civ_diamond","civ"],<br />
["license_civ_copper","civ"],<br />
["license_civ_iron","civ"],<br />
["license_civ_sand","civ"],<br />
["license_civ_salt","civ"],<br />
["license_civ_cement","civ"],<br />
["license_med_air","med"],<br />
["license_civ_home","civ"]<br />
];</p>
<p dir="auto">//Setup License Variables<br />
{missionNamespace setVariable[(_x select 0),false];} foreach life_licenses;</p>
<p dir="auto">life_dp_points = ["dp_1","dp_2","dp_3","dp_4","dp_5","dp_6","dp_7","dp_8","dp_9","dp_10","dp_11","dp_12","dp_13","dp_14","dp_15","dp_15","dp_16","dp_17","dp_18","dp_19","dp_20","dp_21","dp_22","dp_23","dp_24","dp_25"];<br />
//[shortVar,reward]<br />
life_illegal_items = [["heroinu",1200],["heroinp",2500],["cocaine",1500],["cocainep",3500],["marijuana",2000],["turtle",3000],["blastingcharge",10000],["boltcutter",500]];</p>
<p dir="auto">/*<br />
Sell / buy arrays<br />
*/<br />
sell_array =<br />
[<br />
["apple",50],<br />
["heroinu",1850],<br />
["heroinp",2650],<br />
["salema",45],<br />
["ornate",40],<br />
["mackerel",175],<br />
["tuna",700],<br />
["mullet",250],<br />
["catshark",300],<br />
["rabbit",65],<br />
["oilp",3200],<br />
["turtle",3000],<br />
["water",5],<br />
["coffee",5],<br />
["turtlesoup",1000],<br />
["donuts",60],<br />
["marijuana",2350],<br />
["tbacon",25],<br />
["lockpick",75],<br />
["pickaxe",750],<br />
["redgull",200],<br />
["peach",55],<br />
["cocaine",3000],<br />
["cocainep",5000],<br />
["diamond",750],<br />
["diamondc",2000],<br />
["iron_r",3200],<br />
["copper_r",1500],<br />
["salt_r",1650],<br />
["glass",1450],<br />
["fuelF",500],<br />
["spikeStrip",1200],<br />
["cement",1950],<br />
["goldbar",95000]<br />
];<br />
<strong>CONST</strong>(sell_array,sell_array);</p>
<p dir="auto">buy_array =<br />
[<br />
["apple",65],<br />
["rabbit",75],<br />
["salema",55],<br />
["ornate",50],<br />
["mackerel",200],<br />
["tuna",900],<br />
["mullet",300],<br />
["catshark",350],<br />
["water",10],<br />
["turtle",4000],<br />
["turtlesoup",2500],<br />
["donuts",120],<br />
["coffee",10],<br />
["tbacon",75],<br />
["lockpick",150],<br />
["pickaxe",1200],<br />
["redgull",1500],<br />
["fuelF",850],<br />
["peach",68],<br />
["spikeStrip",2500],<br />
["blastingcharge",35000],<br />
["boltcutter",7500],<br />
["defusekit",2500],<br />
["storagesmall",75000],<br />
["storagebig",150000]<br />
];<br />
<strong>CONST</strong>(buy_array,buy_array);</p>
<p dir="auto">life_weapon_shop_array =<br />
[<br />
["arifle_sdar_F",7500],<br />
["hgun_P07_snds_F",650],<br />
["hgun_P07_F",1500],<br />
["ItemGPS",45],<br />
["ToolKit",75],<br />
["FirstAidKit",65],<br />
["Medikit",450],<br />
["NVGoggles",980],<br />
["16Rnd_9x21_Mag",15],<br />
["20Rnd_556x45_UW_mag",35],<br />
["ItemMap",35],<br />
["ItemCompass",25],<br />
["Chemlight_blue",50],<br />
["Chemlight_yellow",50],<br />
["Chemlight_green",50],<br />
["Chemlight_red",50],<br />
["hgun_Rook40_F",500],<br />
["arifle_Katiba_F",5000],<br />
["30Rnd_556x45_Stanag",65],<br />
["20Rnd_762x51_Mag",85],<br />
["30Rnd_65x39_caseless_green",50],<br />
["DemoCharge_Remote_Mag",7500],<br />
["SLAMDirectionalMine_Wire_Mag",2575],<br />
["optic_ACO_grn",250],<br />
["acc_flashlight",100],<br />
["srifle_EBR_F",15000],<br />
["arifle_TRG21_F",3500],<br />
["optic_MRCO",5000],<br />
["optic_Aco",850],<br />
["arifle_MX_F",7500],<br />
["arifle_MXC_F",5000],<br />
["arifle_MXM_F",8500],<br />
["MineDetector",500],<br />
["optic_Holosight",275],<br />
["acc_pointer_IR",175],<br />
["arifle_TRG20_F",2500],<br />
["SMG_01_F",1500],<br />
["arifle_Mk20C_F",4500],<br />
["30Rnd_45ACP_Mag_SMG_01",60],<br />
["30Rnd_9x21_Mag",30]<br />
];<br />
<strong>CONST</strong>(life_weapon_shop_array,life_weapon_shop_array);</p>
<p dir="auto">life_garage_prices =<br />
[<br />
["B_QuadBike_01_F",550],<br />
["C_Hatchback_01_F",1500],<br />
["C_Offroad_01_F", 2500],<br />
["B_G_Offroad_01_F",3500],<br />
["C_SUV_01_F",5250],<br />
["C_Van_01_transport_F",7890],<br />
["C_Hatchback_01_sport_F",2350],<br />
["C_Van_01_fuel_F",4500],<br />
["I_Heli_Transport_02_F",100000],<br />
["C_Van_01_box_F",9000],<br />
["I_Truck_02_transport_F",12000],<br />
["I_Truck_02_covered_F",14500],<br />
["B_Truck_01_transport_F",25650],<br />
["B_Truck_01_box_F", 35000],<br />
["O_MRAP_02_F",45000],<br />
["B_Heli_Light_01_F",45000],<br />
["O_Heli_Light_02_unarmed_F",65000],<br />
["C_Rubberboat",400],<br />
["C_Boat_Civil_01_F",4500],<br />
["B_Boat_Transport_01_F",450],<br />
["C_Boat_Civil_01_police_F",3500],<br />
["B_Boat_Armed_01_minigun_F",16500],<br />
["B_SDV_01_F",25000],<br />
["B_MRAP_01_F",7500]<br />
];<br />
<strong>CONST</strong>(life_garage_prices,life_garage_prices);</p>
<p dir="auto">life_garage_sell =<br />
[<br />
["B_Quadbike_01_F",950],<br />
["C_Hatchback_01_F",4500],<br />
["C_Offroad_01_F", 6500],<br />
["B_G_Offroad_01_F",3500],<br />
["C_SUV_01_F",15000],<br />
["C_Van_01_transport_F",25000],<br />
["C_Hatchback_01_sport_F",7500],<br />
["C_Van_01_fuel_F",3850],<br />
["I_Heli_Transport_02_F",125000],<br />
["C_Van_01_box_F",35000],<br />
["I_Truck_02_transport_F",49800],<br />
["I_Truck_02_covered_F",62000],<br />
["B_Truck_01_transport_F",135000],<br />
["B_Truck_01_box_F", 150000],<br />
["O_MRAP_02_F",65000],<br />
["B_Heli_Light_01_F",57000],<br />
["O_Heli_Light_02_unarmed_F",72500],<br />
["C_Rubberboat",950],<br />
["C_Boat_Civil_01_F",6800],<br />
["B_Boat_Transport_01_F",850],<br />
["C_Boat_Civil_01_police_F",4950],<br />
["B_Boat_Armed_01_minigun_F",21000],<br />
["B_SDV_01_F",45000],<br />
["B_MRAP_01_F",10000]<br />
];<br />
<strong>CONST</strong>(life_garage_sell,life_garage_sell); &lt;/pre&gt;<br />
&lt;p&gt; Et maintenant au début cherché :&lt;/p&gt;<br />
&lt;pre class="ipsCode prettyprint"&gt;<br />
//Persistent Saving<br />
<strong>CONST</strong>(life_save_civ,FALSE); //Save weapons for civs?<br />
<strong>CONST</strong>(life_save_yinv,FALSE); //Save Y-Inventory for players?<br />
&lt;/pre&gt;<br />
&lt;p&gt; Remplacé les FALSE par des TRUE&lt;/p&gt;<br />
&lt;p&gt;&lt;/p&gt;&lt;p&gt;Voila voila , a + en espérant que ça vous aidera&lt;/p&gt;</p>
]]></description><link>https://melinyel.net/topic/1254/sauvegarde-menu-y-armesvêtements-3148</link><generator>RSS for Node</generator><lastBuildDate>Wed, 02 Sep 2026 04:43:36 GMT</lastBuildDate><atom:link href="https://melinyel.net/topic/1254.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 01 Nov 2014 23:26:35 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Sauvegarde menu Y + armes/vêtements 3.1.4.8 on Thu, 20 Nov 2014 15:50:19 GMT]]></title><description><![CDATA[<p dir="auto">&lt;p&gt;&lt;strong&gt;Message automatique&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Le sujet a été déplacé de « &lt;a href="&lt;<em><strong>base_url</strong></em>&gt;/forum/59-%C3%A9mulation/"&gt;Émulation&lt;/a&gt; → &lt;a href="&lt;<em><strong>base_url</strong></em>&gt;/forum/120-arma-iii/"&gt;Arma III&lt;/a&gt; » à « &lt;a href="&lt;<em><strong>base_url</strong></em>&gt;/forum/59-%C3%A9mulation/"&gt;Émulation&lt;/a&gt; → &lt;a href="&lt;<em><strong>base_url</strong></em>&gt;/forum/120-arma-iii/"&gt;Arma III&lt;/a&gt; → &lt;a href="&lt;<em><strong>base_url</strong></em>&gt;/forum/207-tutoriels/"&gt;Tutoriels&lt;/a&gt; ».&lt;/p&gt;</p>
]]></description><link>https://melinyel.net/post/14024</link><guid isPermaLink="true">https://melinyel.net/post/14024</guid><dc:creator><![CDATA[vfrz]]></dc:creator><pubDate>Thu, 20 Nov 2014 15:50:19 GMT</pubDate></item><item><title><![CDATA[Reply to Sauvegarde menu Y + armes/vêtements 3.1.4.8 on Mon, 03 Nov 2014 18:22:56 GMT]]></title><description><![CDATA[<p dir="auto">&lt;p&gt;Merci <img src="https://melinyel.net/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=d0a000c383a" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /> &lt;/p&gt;</p>
]]></description><link>https://melinyel.net/post/13310</link><guid isPermaLink="true">https://melinyel.net/post/13310</guid><dc:creator><![CDATA[ArrowDark]]></dc:creator><pubDate>Mon, 03 Nov 2014 18:22:56 GMT</pubDate></item><item><title><![CDATA[Reply to Sauvegarde menu Y + armes/vêtements 3.1.4.8 on Mon, 03 Nov 2014 11:44:37 GMT]]></title><description><![CDATA[<p dir="auto">&lt;p&gt;Très bon tutoriel, merci du partage pour les débutants. <img src="https://melinyel.net/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=d0a000c383a" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /> &lt;/p&gt;<br />
&lt;p&gt;Ça me plait, de voir ça.&lt;/p&gt;<br />
&lt;p&gt; &lt;/p&gt;<br />
&lt;p&gt;+1 point de réputation.&lt;/p&gt;</p>
]]></description><link>https://melinyel.net/post/13258</link><guid isPermaLink="true">https://melinyel.net/post/13258</guid><dc:creator><![CDATA[Azad]]></dc:creator><pubDate>Mon, 03 Nov 2014 11:44:37 GMT</pubDate></item><item><title><![CDATA[Reply to Sauvegarde menu Y + armes/vêtements 3.1.4.8 on Sun, 02 Nov 2014 13:32:53 GMT]]></title><description><![CDATA[<p dir="auto">&lt;p&gt;Je n'ai jamais précisé que c''était une règle que pour le SQF , mais oui éffectivement cela vaut pour la plupart des langages , malgrè qu'il y a des variations ! entre les langages&lt;/p&gt;</p>
]]></description><link>https://melinyel.net/post/13185</link><guid isPermaLink="true">https://melinyel.net/post/13185</guid><dc:creator><![CDATA[ArrowDark]]></dc:creator><pubDate>Sun, 02 Nov 2014 13:32:53 GMT</pubDate></item><item><title><![CDATA[Reply to Sauvegarde menu Y + armes/vêtements 3.1.4.8 on Sun, 02 Nov 2014 13:29:07 GMT]]></title><description><![CDATA[<p dir="auto">&lt;blockquote class="ipsQuote" data-cite="ArrowDark" data-ipsquote="" data-ipsquote-contentclass="forums_Topic" data-ipsquote-contentcommentid="13179" data-ipsquote-contentid="1254" data-ipsquote-contenttype="forums" data-ipsquote-timestamp="1414933946" data-ipsquote-username="ArrowDark"&gt;&lt;div&gt;<br />
&lt;div&gt;<br />
&lt;p&gt;Une des règles les plus importante je pense c'est de ne pas oublié les virgules en fin de ligne , sauf sur la dernière ligne ou tu n'en mais pas ! Cela peut être fatale x)&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;&lt;/blockquote&gt;<br />
&lt;p&gt; &lt;/p&gt;<br />
&lt;p&gt;Ce n'est pas une règle propre au langage d'ARMA mais une règle propre à tous les langages xD&lt;/p&gt;</p>
]]></description><link>https://melinyel.net/post/13183</link><guid isPermaLink="true">https://melinyel.net/post/13183</guid><dc:creator><![CDATA[FaKe77]]></dc:creator><pubDate>Sun, 02 Nov 2014 13:29:07 GMT</pubDate></item><item><title><![CDATA[Reply to Sauvegarde menu Y + armes/vêtements 3.1.4.8 on Sun, 02 Nov 2014 13:12:26 GMT]]></title><description><![CDATA[<p dir="auto">&lt;p&gt;Une des règles les plus importante je pense c'est de ne pas oublié les virgules en fin de ligne , sauf sur la dernière ligne ou tu n'en mais pas ! Cela peut être fatale x)&lt;/p&gt;</p>
]]></description><link>https://melinyel.net/post/13179</link><guid isPermaLink="true">https://melinyel.net/post/13179</guid><dc:creator><![CDATA[ArrowDark]]></dc:creator><pubDate>Sun, 02 Nov 2014 13:12:26 GMT</pubDate></item><item><title><![CDATA[Reply to Sauvegarde menu Y + armes/vêtements 3.1.4.8 on Sun, 02 Nov 2014 10:04:37 GMT]]></title><description><![CDATA[<p dir="auto">&lt;p&gt;Le jeu Arma 3 en lui même est codé en C++ il me semble, cependant nous pouvons y écrire des scripts avec un langage interprété qui se nomme le SQF.&lt;/p&gt;</p>
]]></description><link>https://melinyel.net/post/13161</link><guid isPermaLink="true">https://melinyel.net/post/13161</guid><dc:creator><![CDATA[vfrz]]></dc:creator><pubDate>Sun, 02 Nov 2014 10:04:37 GMT</pubDate></item><item><title><![CDATA[Reply to Sauvegarde menu Y + armes/vêtements 3.1.4.8 on Sun, 02 Nov 2014 00:27:22 GMT]]></title><description><![CDATA[<p dir="auto">&lt;p&gt;Quel langage ARMA ?&lt;/p&gt;</p>
]]></description><link>https://melinyel.net/post/13155</link><guid isPermaLink="true">https://melinyel.net/post/13155</guid><dc:creator><![CDATA[FaKe77]]></dc:creator><pubDate>Sun, 02 Nov 2014 00:27:22 GMT</pubDate></item><item><title><![CDATA[Reply to Sauvegarde menu Y + armes/vêtements 3.1.4.8 on Sat, 01 Nov 2014 23:55:33 GMT]]></title><description><![CDATA[<p dir="auto">&lt;p&gt;C'est la configuration de base de ton serveur , c'est la ou sont modifiable les sous de départ et la paycheck de chaque personne , c'est la ou il y a le nombre de place que tu peux mettre dans ton sac , ou sont répértorié les licenses , items , armes , véhicule présent sur altis Life , c'est difficile a éxpliqué c'est un peu la base de la base d'une configuration pour un serveur altis&lt;/p&gt;</p>
]]></description><link>https://melinyel.net/post/13153</link><guid isPermaLink="true">https://melinyel.net/post/13153</guid><dc:creator><![CDATA[ArrowDark]]></dc:creator><pubDate>Sat, 01 Nov 2014 23:55:33 GMT</pubDate></item><item><title><![CDATA[Reply to Sauvegarde menu Y + armes/vêtements 3.1.4.8 on Sat, 01 Nov 2014 23:38:36 GMT]]></title><description><![CDATA[<p dir="auto">&lt;p&gt;Salut ! merci beaucoup pour ce tuto, je n'y connais rien en arma, et du coup en tant que non-initié, je ne sais pas du tout ce que ce script (on dirais du C) est censé faire. pourrais-tu rajouter une petite explication s'il te plaît ?&lt;/p&gt;<br />
&lt;p&gt; &lt;/p&gt;<br />
&lt;p&gt;+1 rep =)&lt;/p&gt;</p>
]]></description><link>https://melinyel.net/post/13150</link><guid isPermaLink="true">https://melinyel.net/post/13150</guid><dc:creator><![CDATA[cegdd]]></dc:creator><pubDate>Sat, 01 Nov 2014 23:38:36 GMT</pubDate></item></channel></rss>